Science of Realms
All assets: Code, Music, Artwork, SFX and story created entirely by team members during GoedWare Game Jam #11.
You are the lead scientist of a team investigating a strange portal discovered deep in the Arctic.
Upon entering the portal, you were cut off from the rest of your team, with no way to contact home.
It has now been weeks, but you try your best to cling to hope...
Controls:
Movement | WASD | Arrow Keys |
Jump | Spacebar/UP | (Press again for double jump) |
Continue Dialogue | E |
Thank you so much for playing our game :)
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Tarsin, kaidancosmos, tjjoris, quocthinh2812, Semprini42 |
Genre | Platformer |
Made with | Clip Studio Paint, Krita, Godot, ChipTone |
Tags | Female Protagonist, Godot, Hand-drawn, Narrative, Pixel Art, Puzzle-Platformer, Sci-fi, Story Rich |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | Subtitles |
Development log
- Post Jam patch (v0.2)May 13, 2024
- How to Game Jam?May 08, 2024
Comments
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This was my first time working in Godot, and I was having issues with slightly off aspect ratios severely impacting the camera positioning. To prevent the potential of elements being cut off I opted for a fixed resolution, but that would likely make it quite small for anyone playing on an HD monitor.
Now that the project won't be rushed by jam deadline I can look into opening up the resolution options.
Thanks for playing, hope you enjoyed!
Up should jump. There's nothing wrong with also making space jump, but if you press a direction, you should go in that direction. Also, at one point I died because it started a cutscene mid-air. Make it so you have to be on the ground for cutscenes, or at least pause everything.
Great feedback! You're completely right on both points and will be making those changes. Thanks :)