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Deleted 135 days ago

This was my first time working in Godot, and I was having issues with slightly off aspect ratios severely impacting the camera positioning. To prevent the potential of elements being cut off I opted for a fixed resolution, but that would likely make it quite small for anyone playing on an HD monitor.

Now that the project won't be rushed by jam deadline I can look into opening up the resolution options.

Thanks for playing, hope you enjoyed!

Up should jump. There's nothing wrong with also making space jump, but if you press a direction, you should go in that direction. Also, at one point I died because it started a cutscene mid-air. Make it so you have to be on the ground for cutscenes, or at least pause everything.

Great feedback! You're completely right on both points and will be making those changes. Thanks :)